The Blood of Dawnwalker Trophy Guide: All 47 Trophies and Missables
Esta guía se basa en información oficial de Rebel Wolves y Bandai Namco sobre The Blood of Dawnwalker (a la venta el 3 de septiembre de 2026). Las secciones marcadas como no confirmadas reflejan detalles que aún no están verificados oficialmente.
The Blood of Dawnwalker has 47 trophies, and the list went public on August 19, 2026 — a couple of weeks before launch. That early reveal is genuinely useful, because this is a game with a 30-day clock, permanent decisions, and four mutually exclusive ending trophies. Knowing the shape of the list before you start is the difference between one clean run and a second 30 days spent recovering what you locked yourself out of.
The good news: despite the exclusivity, the platinum is achievable in a single playthrough. You just have to save in the right place.
Trophy Breakdown
| Tier | Count |
|---|---|
| Platinum | 1 |
| Gold | 3 |
| Silver | 5 |
| Bronze | 38 |
| Total | 47 |
17 of the 47 are hidden trophies, which is where the story-branch and ending awards live. On Xbox the same list appears as achievements without the platinum tier.
Platinum Roadmap Overview
The route that works looks roughly like this:
- Play the prologue carefully. The medicine you give Esme is a permanent choice with a trophy consequence. Get it right the first time.
- Run the story while collecting as you go. Several trophies hang off collectible categories, and backtracking costs days you do not have.
- Defeat all three lieutenants. Xanthe, Ambrus, and Bakir are each required for the full ending route. Our Xanthe boss guide covers the pattern all three share.
- Handle the difficulty-gated and hidden trophies before the finale. Once you are in the endgame loop, you want nothing left outstanding.
- Make a manual save immediately before A Deal with the Devil. This is the single most important action in the entire run.
- Reload that save repeatedly to collect each ending trophy in turn.
The game gives you 54 manual save slots, which is more than enough headroom to keep a dedicated pre-finale save untouched while you experiment.
The Four Ending Trophies: Save Scum Strategy
There are seven endings in total, and four of them carry standard ending trophies. The full set:
| Ending | Notes |
|---|---|
| Turncoat | Standard ending |
| Folk Hero | Standard ending |
| Patricide | Standard ending |
| Knyazmaker | Standard ending |
| A Hero They Deserve | Escape ending |
| Together Forever | Dream ending |
| Time Runs Out | Bad ending, triggered by exceeding the 30 days |
The four ending trophies are mutually exclusive by design — each locks the others out on that path. But they do not require four playthroughs.
Make this save or repeat 30 days
Before you accept or trigger A Deal with the Devil, write a manual save to its own slot and never overwrite it. This save is your access point for every remaining ending trophy. Lose it and the only way back is a fresh run.
The prerequisites for having all four endings available from that save:
- Give Esme the correct medicine during the prologue. This is set hours into the run and cannot be revisited later.
- Defeat all three lieutenant bosses — Xanthe, Ambrus, and Bakir.
- Save manually before the final quest begins.
From there, load the save, take a different path through the finale, collect the trophy, and reload. The endings guide details what each ending requires at the decision point itself.
Note that Time Runs Out is the exception to all of this — it fires when the clock expires rather than from a choice, so if a trophy is tied to it you will need to let the 30 days run out deliberately rather than play toward it.
Difficult and Notable Trophies
Uphill Battle requires playing on Duelist difficulty and saving Laslea. The difficulty requirement means either committing to Duelist for the whole run or planning around when this becomes achievable. Whether difficulty can be changed mid-run is TBC — not officially confirmed yet, so treat it as a run-level decision.
Home Sweet Home is a hidden trophy connected to the Gargoyle side boss. Optional bosses are easy to walk past in a 30-day sandbox; put this one on your board early.
Gear of the Gods is tied to legendary equipment collection. Legendary gear is scattered and some of it sits behind exclusive choices, so read our legendary weapons guide before you start making equipment decisions you cannot undo.
Exact trophy descriptions, unlock rates, and any remaining hidden trophy requirements are TBC — not officially confirmed yet.
Missables Checklist
These are the points where a trophy can slip away permanently:
- Esme's medicine (prologue). A permanent early choice affecting the ending route.
- Ocha and Constantin. Killing or sparing each is a hard fork.
- Timed quests. Anything flagged with an hourglass icon expires. Missing one removes its content from the run.
- Font of Life. Three exclusive equipment options; you pick one and lose the others.
Romance content also runs on timed chains, so if any trophies attach to relationship outcomes, the romance guide explains which quest chains need to be finished before the finale.
Save before every named decision
With 54 slots available, there is no reason to rely on autosaves. A manual save before each named choice above turns most missables into recoverable moments.
Collectibles That Carry Trophies
There are 14 collectible categories in total. Three of them are directly tied to trophies:
| Collectible | Count | Trophy-linked |
|---|---|---|
| Towers | 11 | Yes |
| Brencis banners | 5 | Yes |
| Villages | 8 | Yes |
| Transport convoys | 10 | No |
| Shrines | 111 | No |
| Ancient Circles | 13 | No |
| Bandit camps | 15 | No |
| Haunted locations | 4 | No |
| Monster nests | 32 | No |
The 13 Ancient Circles are daytime-only and each grants a skill manual. They are not trophy-linked, but skipping them weakens your build badly — and since Coen is only human during the day, they compete with everything else you want to do in daylight. The day vs night guide covers that tension.
Exact map coordinates are TBC — not officially confirmed yet; use the in-game map tools rather than guessing.
Skills and Level Cap
Coen has three skill trees: Swordmastery, Witchcraft, and Vampirism, with a level cap of 50. Skills unlock from manuals found in the world rather than purely from levelling, so exploration feeds progression directly.
For difficulty-gated trophies like Uphill Battle, build matters more than level — spend manuals on a coherent tree rather than spreading them thin across all three.
Trophy FAQ
Can the platinum be earned in one playthrough? Yes, using a manual save before A Deal with the Devil to collect each ending trophy in turn.
Are there difficulty-specific trophies? Yes — Uphill Battle requires Duelist difficulty plus saving Laslea.
How many hidden trophies are there? 17 of 47.
Do I need to reach all seven endings? Four carry standard ending trophies. Whether the remaining three have trophies attached is TBC — not officially confirmed yet.
Is there a missable I cannot fix with saves? The prologue medicine choice is the earliest and easiest one to lock in before you know it matters.
How long does the platinum take? TBC — not officially confirmed yet.
The Blood of Dawnwalker launched September 3, 2026 on PC, PS5, and Xbox Series X|S. Plan your route with the full walkthrough, read the endings guide before you touch the finale, and check the beginner guide if this is your first run through Vale Sangora.